Someone's left the door open in Nibben Bay, and there's a cold draught rolling straight through it and freezing the locals to the bone. Honestly, whoever it was must have been bom in a bloody barn. Someone had better head on into that mysterious door comprised of linked faces - one looking sullen, the others a bit mad , walk through its open, gaping mouth and do some questing or we'll all catch our death. Beyond it you see, is the realm of Sheogorath - the god of madness and dementia who you could watch raining burning dog corpses onto a village of terrified cat people in the vanilla game.
It's all a bit wrong in this torn realm you see - and while you'll get to meet the bearded mad-deity in person and plough through his trials - rather excitingly your adventure may well end in his usurpation. What with this actually rather sane god in charge of these islands devoting much of his time to sending people plainly bonkers, you can expect some odd goings-on in the Shivering Isles, alongside the expected new dungeons, quests, creatures and freeform niceness.
Seen left, for example, is a Gatekeeper golem of sorts - comprised of bloodied spare legs, arms and heads that you can find lying in pieces on tables and hanging on walls in a nearby store-room, Red Dwarf Kryten-style. Elsewhere, there'll be Knights of Order to battle, creatures comprised of tree roots and some green chaps called. With more than 30 hours of material promised, quest-lines that branch more than before and a land that you can watch change according to your vital life-or-death decisions, we're all a-quiver.
To say that the Shivering Isles creates a 'shiver' of excitement would not only be lazy journalism, but also a marked understatement Expect a goliath feature So Here I am, standing outside the curious-looking, double-faced entrance to the Shivering Isles. Having started at the nearest town, I jumped on the first horse I could find which got me kicked out of the Mages Guild - whoops and settled into a Daniel Radcliffe pose, hugging its neck as it paddled its way across Niben Bay to the small island in the middle.
Before I enter through, I have a confession to make. When Oblivion was released, my social life went to pot. I wandered the world of Cyrodiil, picking off goblins and trolls with my sword and immolating mountain lions with my trusty fireball spell. I developed an unhealthy interest in botany as I journeyed to far-flung locations, scouring the land in order to complete my bizarre alchemical collection.
I progressed quickly through the ranks of the Mages Guild, eventually becoming Archmage and moving into the complimentary pad at Arcane University. I travelled to every Daedra shrine on the map, garnering blessings and mysterious artefacts. I had a unicorn for a steed - at least until I drew out my weapon and it turned on me.
Not happy with just the Archmage title, I also worked my way to the top of the Fighters Guild. As you can tell, I was completely hooked. One thing I neglect, however, was levelling-up. When the telltale arrow at the bottom of the screen indicated that I'd gone up a level and needed to sleep, I ploughed on regardless. When I eventually succumbed, I went up not one level but nine. Overnight, the world of Cyrodiil went from being my fantasy playground to a horrible nightmare.
Bandits that were now dressed in glass armour seemed to revel in giving my character a beating with their glass weapons. I was forced to perfect a new style of combat, namely back-pedalling furiously while casting spells until my magicka ran dry. Duly chastened, I began spending hours at the beach, scouring the sand for mud crabs to punch. I bounced around towns like some demented space hopper and cast hundreds of life detect spells while huddled in a town square, all in order to maximise my stats when I levelled-up.
Shortly afterwards, the strain on my time and senses became too much and I gave up playing altogether. As such, it's with some trepidation that I stand here at the portal to the Shivering Isles. Once I cross the threshold, there's no turning back.
Will I find myself being sucked in and losing contact with the real world again? Or, perhaps more worrying, will I be unable to attain that same level of immersion for a second time?
Well, it's with some relief that I can confirm that Bethesda's addition to the Daedric realms has grabbed me by the scruff of the neck and shows no sign of letting go. After stepping through the portal, I'm met not by a lush landscape as exacted but a small sparse room containing nothing but a table and two chairs.
A well-spoken, smartly dressed chap by the name of Haskill occupies the other seat. After lie's greeted me and politely explained that I will soon be entering the realm of the mad god, my curious face turns to an amazed "ooh" as the far wall dissipates into a mass of butterflies.
As the fragile creatures fly away, that in turn makes way for an "aaah". I'm still sitting at the bare table, but huge spiky mushrooms now tower above, framed by a stunning and colourful night sky. I spend the next few minutes just admiring the view. Worth pointing out that some of the downloadable things that have been available on the live service for a while - like the 'knights of the nine', are already included in the PS3 version of the game.
Whilst its great for PS3 owners to finally get thir hands on the Shivering isle add -on it also has ramifications for further products like fallout 3 - as Bethedusa had experienced problems bring downloadable content to the PSN in the past. Glad they finally got it all working! Apoc06, reviewers won't go back and it really doesn't matter any more. Who cares about a number? PS3 gets Oblivion Shivering Isles as a download.
The story is too old to be commented. Lucreto d ago At least they got that problem out of the way. Agree 0 Disagree 0. Agree 2 Disagree 0. Double-Edged d ago yeah Dr Pepper d ago What did you dislike about it to make it one of the worst games you've ever played?
Agree 1 Disagree 0. Ri0tSquad d ago Edited d ago? Double-Edged d ago long time ago.. Bnet d ago riotsquad was asking because if someone would of said no, he would of bashed the for not having it. RadientFlux d ago Took Bethesda long enough to release the add-on as a download instead of having to re-buy Oblivion. Neo-Delta d ago This is awesome news.
Neurotoxin d ago Lmao, Ya Just got owned mate. Double-Edged d ago he is a 14 yr old kid who is very un aware of the and what it has to offer. Ignorant Fanboy d ago You just owned yourself. IamTheStorm81 d ago Such great news. Dr Pepper d ago Yes Agree 4 Disagree 1. Agree 2 Disagree 1. Agree 0 Disagree 1. The main plot of the game The Elder Scrolls 4: Oblivion, torrent download which can be found on our website, takes place in the center of the Tamrielic Empire, Cyrodiil.
The player is tasked with finding the heir to the throne, who was not there after the death of the emperor. Even local residents do not know the final version of the ruler's death. The heir to the former chapter is quite difficult to find, because his location is hidden like gold. Without the emperor, the inhabitants of the province and the settlement are killed, attacked, the Dragonfires are extinguished, and the gates to Oblivion are also opened.
The main character must close the gates and help the heir by returning the Amulet of Kings and stopping the hordes of Oblivion. The Elder Scrolls 4: Oblivion has received a new generation of graphics, in addition, there is a function for drawing a distant landscape instead of a nebula, SpeedTree technology for improved realism of trees and FaceGen for generating face textures for characters.
Once in the realities of a computer role-playing game, you have to plunge into the incredible beauty of graphics: flaming voids, multi-tiered mines and impassable forests.
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